Let’s dispense with a couple of stereotypes surrounding trolls. We are putting those tropes in troll cages and focusing on the unconventional approach to Fallen God’s campaign. You think about orcs and trolls and what do you picture? Potential heroes or even temporary allies? No, you regard them as targets, foes standing between you and the final fairytale victory. Why am I insisting on this series? Because it did justice for the “natural enemies” in most fantasy settings. Indeed, just one year after the release of Warcraft 3. Developer Grimlore Games did a fantastic job of bringing the SpellForce series back to life and THQ Nordic, the current IP holder, made the right choice in continuing to publish this particular type of real-time strategy focusing on the unique lore created by the original SpellForce: The Order of Dawn released in 2003. Now, it’s time for a “beastly race” to have its own spotlight in this RTS/RPG hybrid that is shaping up to be the Warcraft 4 we never got to play. While the 2017 original SpellForce 3 focused on Humans in their struggles against Elves and Orcs, the 2019 expansion SpellForce 3: Soul Harvest was all about the intrigue between Dwarves and Dark Elves. SpellForce 3: Fallen God is the latest standalone expansion for the franchise’s most recent sequel. You can finally troll hard without annoying anyone while you’re at it.
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